The Adventures of BearTunnel Cave

Session 6
Just Around the Riverbend

Summary

Dragging themselves to shore, sopping and soaking wet, the party found themselves sprawled before a large and beautiful unicorn. Introducing himself as Larry, brother of Lurue, the Goddess of adventure and magical beasts, Larry explained that he was sent by Lurue to find Elam, and make an important delivery. The rest of the party watched in confusion as Elam was handed a small horn, and a pale pink tome.

Larry, in his obvious attempts to impress and befriend the party, asked if he could hang around while they journeyed a bit, having nothing better to do. The party, unimpressed and seemingly annoyed, allowed Larry to tag along as they began travelling alongside the river bank.

Their uninterrupted journey lasted only an hour, when the party heard crashing and clunking coming from the river behind them. As they turned to investigate, they counted 14 barrels in the water sloshing their way towards the group. Elam proclaimed to the party that his Eldritch Bolt, with it’s ability to knock objects back 10 ft, would be the perfect means to extricate the barrels from the river without expending much effort. Wielding a fierce current of energy in his hands, he flung a bolt to the nearest barrel, which proceeded to explode, showering the opposite side of the river in the remnants of a barrel, metallic shards, and most assuredly what appeared to be pieces of a dwarf.

The party agreed, a crazy orc had attacked the barrel, and then darted off into the woods. Wasting no time to devise a new plan, Cynthia transformed into a large beaver, and quickly began chewing through a tree large enough to fall across the entirety of the river. With the tree acting as a safety net, the party began removing each of the barrels from the river. The group worked together to open each of the remaining 13 barrels, revealing 12 dead dwarves, and 1 dead halfling, all seeming to have drowned from water entering into the barrels. While the party couldn’t work out the significance of this encounter, they decided to loot the bodies of any valuables, and burn the corpses.

The group continued on their way along the river, eventually finding a good spot to camp for the night.

In the midst of the night, during his watch, Elam awoke the rest of the party as he heard something large stomping through the river. Acting quickly, the party all hid and climbed nearby trees. Elam, unluckily enough, slipped off the branch he had clambered onto and fell into the shallow part of the river, near a large armoured being slowly and steadily making it’s way up the river. Glimpsing briefly into the depths of the armour, Elam made note of the fact that while the suit of armour moved as if someone were inside of it, it was otherwise completely hollow. The armoured creature took no notice of Elam or the rest of the party, as it continued on it’s way. The party regrouped, and decided to rest through the remainder of the night.

Awaking early, and pranking one another, the party discussed the previous night’s occurrences, and explored their surroundings. Cynthia located a series of foot steps heading off into the forest, Elam located a nearby farm, and Lander tried to work out the destination of the river and nearest town. Upon reconvening, the party discussed their 3 options, and decided to investigate the farm, leaving behind Larry to guard the camp.

After hopping a fence, and travelling through a large cornfield, the party found themselves on the farm-grounds, nearby a large barn and the farmhouse, a well situated in between. An eerie quiet covered the grounds, and the party noted that there were no animals, or workers roaming about. Wasting no time, the party decided to split up with Cynthia and Elam checking out the farmhouse, and Lander investigating the barn.

Lander approached the barn and was surprised to find the doors barred from the inside. Moving around to the back of the barn, he located a loose board being agitated by the wind. Prying it open, Lander peered inside, though his limited vision revealed very little. As he glanced around however, he noticed a creaking noise and dust falling down from the ceiling above. Deciding to stick with caution, Lander quietly retreated to rejoin his companions.

Meanwhile, Elam and Cynthia scoped out the farmhouse. Exploring the first few rooms, nothing stood out, however once they entered into the kitchen, they were shocked to find 6 residents, all siting a table, each unmoving, and seemingly crafted out of stone. Unsettled, Cynthia and Elam quickly backed out of the house, bumping into Lander near the well. Discussing their findings, the group decided to first check out the barn.

As per their usual approach to any situation, the team summoned forth a collection of sheep. Elam entered into the barn leading one of his summoned sheep, sending the poor, innocent beast to the second floor alone, to deal with whatever moved about above. Out of sight, the party heard a loud bleating noise, followed by a heavy thud and abrupt quiet. A large man wearing a mask of skin lowered himself from the second floor, staring directly at Elam. Retreating through the back of the barn, Elam ran off to the farmhouse to grab jugs of flammable oil he had previously found, while Cynthia and Lander set about securing the barn.

Within moments, the barn was ablaze, however that didn’t stop the now-on-fire man from breaking free of it’s confines. Cynthia placed a spell in the sky to notify Larry of their trouble, while the party began fighting for their lives against the beastly figure.

Using the nearby well as a means for trapping and confusing their attacker, the party managed to make quick work of the monstrous figure, however their reprieve was short lived as once again the party was divided into two. Elam and Cynthia found their attention drawn to the noises coming from the depths of the well. Lander, entranced by something he glanced in the window of the farmhouse, found himself swaying alone in the kitchen, at the top of stairs leading into the cellar.

Elam and Cynthia immediately tried to back away from the well as they saw the sight of a strange woman crawling up the inner wall, though Elam found his wrist gripped tightly and painfully by the clawed woman. It was only by sheer luck that he managed to twist out of her grip and move away. As the woman crawled from the well, Elam and Cynthia were shocked to see that the female creature, though strong and full of vitality, was missing the lower half of her body, guts and entrails trailing behind.

Lander, still in the farmhouse, came to the decision that everything must go. Gathering as much oil as he could carry, he began to make his way back outside, though along the way, something small and Goblin-like attempted to attack him. Dodging the creature deftly, and not wasting time to investigate, Lander darted out of the farmhouse, slamming the door behind him. Seeing that his friends were in trouble, he quickly joined in the fray.

The party worked together to finish off the woman from the well, with Cynthia hurling her far off into the cornfield. The party readied themselves for another fight as they noticed something moving towards them at a great speed from the cornfields. They were shocked when Larry burst from it’s depths, his fur covered and matted in blood. “Fuck… something… in there…” he gasped.

Sharing a knowing look, the party used the remaining oil to set fire to the farmhouse, as well as the cornfields surrounding them. Larry gestured towards himself, and as each member of the party grabbed him, he cast a spell, teleporting the entire group back to their camp.

Rewards

Cynthia:
LEVEL UP
Inspiration (x1)
Wedding Dress
Naked Ring
Glowing Short Sword

Lander:
LEVEL UP
Inspiration (x1)
Various dwarf weaponry

Ellam:
LEVEL UP
Inspiration (x1)
Tome of Lurue
Potion of Cure Light Wounds +4

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Session 5
A Prophecy Foretold

Summary

Lander, Cynthia, and Elam returned to Master Pallas, only to be led to a staircase spiraling far into the depths beneath the Zayan monastery. Wasting no time, the party began their descent to hear the words of a prophecy that Master Pallas had told them of. At the bottom of the stairway, a large stone doorway with a circular groove embedded into, blocked their path. Cynthia withdrew the amber orb and placed it into the socket, causing the doorway to open up, by sinking into the ground below.

They first came upon a hallway with a locked door at the end. The party noticed the words, “mind your manners” scratched deeply into the stone wall, and Lander surmised almost immediately that they should knock upon the door in order to open it. Knocking three times, the door gave way, allowing the group to pass in to the room beyond.

The party entered into this new room, taking note of the strange glyphs on the wall before them, and a series of pressure plates and switches spread out through the halls. After a bit of debate, Elam used Milo’s Staff of BAAA and his own immovable rod as a means to figure out the course of the strange puzzle. At the cost of a singular sheep, the party eventually figured out the trick to the strange room, which involved activating the puzzle through pressure plates, and then pulling levers in a specific order. The party continued onwards, though not before Cynthia chose the smallest and cutest of the sheep, and left it down a hole the group had found.

The team emerged into the next room, a brazier in its center and a hollow metal ball with symbols carved out of it hanging above. The party lit the brazier and the flames shot up into the metal ball, and caused the circular object to begin to rotate. Elam, having had cast Comprehend Languages previously, was able to decipher the shadowy words on the wall which read, “when within me, speak my name”. Before the party could converse about this revelation further, an fiery Azer emerged from the flames, snarling in anger.

mediately started fending off the creature, though realized far too quickly how dangerous being in close proximity to it was, due to the heat it generated. Elam, thinking quickly, cast a spell to gain him momentary control over the Azer, sending it into a corner to sit patiently and stop attacking them. While Elam kept the creature under control, Cynthia and Lander devised a plan – Cynthia would use her magical wet shirt to dampen the creatures fire abilities, and Lander would deliver a sneak attack to a weak point at the same time. The two performed admirably as Elam finally lost control over the Azer. The battle finally began.

Wasting little time, Lander backed away from the flaming creature, pelting it with arrows from a distance, while Cynthia transformed into a Giant toad, leading the beast into the corner of the room, away from her companions. Elam fired magic at the creature wildly, however missed every shot, and Lander finally drew the Azer’s attention as a well placed arrow pierced it’s anus. The creature charged in anger, however was brought to it’s knees as Lander deftly dodged out of the way and sliced out at it’s legs. Giant Toad Cynthia rushed towards the beast’s back, aiming her tongue for the arrow that protruded from it’s rectum. In a disgusting, fatalistic display, Lander and Elam watched in horror as their friends toad-like tongue erupted from the Azer’s face, rectum first. The creature, impaled, was motionlessly dropped to the floor as Cynthia withdrew her tongue.

The beast now defeated, the party was still left with the need to figure out the cryptic riddle which barred their way forward. At a loss, instead of applying careful thought and measured answers, the party began randomly guessing. “Flames” while standing in fire, “dungeon” while in its depths, and many other halfhearted attempts, until they answered correctly. “Darkness” while standing within the shadows. The door to the next room finally opened, allowing them to pass.

The party entered into a much smaller room than the previous two. Channels of water built into the ground, and a spout spewing water at a high speed through the channels, through a grate at the far end of the room. In the center of the room, on a platform surrounded by the channels of water, was a sphere set upon a pedestal. Strategically placing themselves in corners of the room, Elam and Lander waited patiently while Toad Cynthia approached the sphere with the now glowing, amber orb in her hands. She reached forward and placed her free hand upon the sphere. The room began to shudder and shake as the party, unable to move, were suddenly beset by visions.

Cynthia saw her old friends whom she had left behind, gasping for air as they all began to drown and suffocate beneath waves. Milo cowering, surrounded by shadowy tendrils, wrapping him in their embrace. Jazzpaws, riding atop a burro, with a legion of small followers behind him. Lander recognized Hes, his old mentor, beaten and battered, tied up against her will with a grim look upon her face. The lifeless bodies of his family, with a robed figure leaning over them before turning towards the party viciously. And Elam recognized Larue, changing from the form of a unicorn, into that of a beautiful human, with fear in her face as shadows danced around her, reaching out.

The party snapped back from their visions, returning to the room they had momentarily left, a whispering voice pervading each of their minds, speaking words that they’d not soon forget, even if they’d have tried.

Warriors, from another time; another land. The fallen from the sky. A land of shadows, grasping for your souls.
An evil maw will open to swallow this world whole. A land of shadows, grasping for your souls.
One borne of blood. One borne of death. They will call for you, and you shall return to darkness.
Yet a key exists, though shattered and weak. To be brought to it’s former glory. A chance to redeem all, or destroy eternally.
The end of all worlds will come. The past and the future shall end together; bound so tightly.
Seek out the Prisms of Asru to return home, and put an end to the creeping darkness.

As the last words were spoken, Cynthia withdrew her hand, only to find the sphere had crumbled to dust, leaving behind a singular, reflective prism. Reflexively, she touched the prism to the amber orb, and it began to glow brilliantly. Tossing both orb and prism into her pack, she was surprised to find that her bag immediately morphed, becoming a reflective silver in color. As Elam and Cynthia attempted to investigate the cause of the strange magical effect, Lander was more interested in the fact that the rumbling of the room had only increased and noticed the ceiling had started to crumble.

The party attempted to retreat, but found that their exit was now blocked by rubble, leaving only one way out, the grate through which the water freely flowed. A large rock fell, splitting the spout, and causing water to quickly start filling the room. The group, working together, managed to break open the grate, using the building water pressure around them to escape through an underground channel. Cynthia, still in Toad form, led the way, shielding her companions underwater and moving them deftly through narrow passages and around obstructions.

As the party floated along, eventually coming to a period of rest along the underground river, they were alarmed to find a waterfall not far ahead. Cynthia swam forward with gusto, while Elam and Lander attempted to use caution and slow themselves down. All was for naught as the party was ejected from the channel, and began free falling through the air. While Lander and Cynthia crashed into the river’s spray below, Elam performed a perfect triple front flip, diving head first, and leaping out of the water in perfect form. His two companions were lucky enough to see this display momentarily as they battled the waves which threatened to drown them.

The party eventually pulled themselves to shore, and while gasping for breath, they were met with the silhouetted figure of a large horse, standing majestically before them, the sun setting behind it. The silhouetted figure stepped forth, revealing itself to be a unicorn.

“Bout time you all arrived”, the unicorn spoke in a masculine baritone. “The name is Larry, brother of Larue, and I’ve been waiting for you.” The party stared in awe as Larry shook his rainbow mane, Cynthia replying with a solitary “ribbit”.

Rewards

Cynthia:
Inspiration (x1)
Reflective Prism

Lander:
Inspiration (x1)
Statue Ruby
Statue Emerald

Ellam:
Inspiration (x1)
Confidence in your newfound diving abilities

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Session 4
A "Twyst"ed Meeting

Summary

All too aware of his dwindling cache of Twyst, a highly addictive powdered narcotic, Lander, a human from the far city of North’s End, finally arrived at the abandoned Dwarven quarry. The location, or so he had been told, of the rare and necessary ingredients to make a near endless store of Twyst.

Searching about the quarry, and making his way further into the mine at its base, Lander finally came across the stores of long since untouched twystshroom and black rain moss. Gathering as much as he could hold in his sacks, Lander attempted to leave the mines depths when he finally came face to face with the boot of Iroh, a leader of a troupe of bandits. With a grin, Iroh greeted lander before blowing a handful of strange silvery powder into his face. Feeling almost immediately sleepy, Lander found himself falling backwards, off of a small overhang and into blissful unconsciousness.

Around this time, Elam and Cynthia both awoke, in their respective rooms. Elam, having shared a room with Milo and Jazzpaws, noticed immediately that his companions were missing, save for a few of their belongings. Leaving behind The belongings of Jazzpaws, and gathering what belonged to Milo, he left to meet up with Cynthia. After a bit of discussion and minor investigation, the two came to the realization that Jazzpaws left early in the morning, carrying an unaware Milo with him, their whereabouts unknown. Unsure of their next step, the two agreed to meet with Zayan leader, Master Pallas.

Master Pallas greeted the two warmly and thanked them for their assistance the previous night, by rewarding them with gifts for their efforts. Amidst their discussions, the two learned of a prophecy that may pertain to them, far beneath the depths of the monastery. They also learned that they weren’t the only ones to claim to have fallen out of the sky, that there had been reports of similar people stating the same thing far off in Norths End. Before Pallas could show the duo where they could hear more of the prophecy, Gorm entered into the pagoda, interrupting their meeting.

A light was seen lighting up the noon sky, coming from the direction of the old quarry. Believing it to be related to the two guests (or perhaps their missing companions) Gorm immediately came to inform the group. At Pallas’ request, the party agreed to go further investigate what may have caused the light, and were led to the quarry by a young halfling monk by the name of Fennick Flamefanny. Fennick led the party through the woods, and in the direction of the quarry.

When Lander awoke, all was not well. He found himself tightly bound, no longer in the mine, however now out in the open, on the bottommost level of the quarry. When the bandits noticed his awakening, one of them accidentally set off a Landers flare rod, a keepsake from his old mentor Hes, setting off a bright green flash in the sky. As Lander placed a taunting kiss square on the lips of one of the bandits when he leaned in close, the villainous group, enraged in a homophobic manner, wrapped a noose around Landers neck, using an old quarry pulley system. Struggling and managing to free his hands, Lander was hoisted into the air, where he began to fight to free himself of his strangulation.

Cynthia and Elam, led by Fennick emerged from the words to see a haunting sight. Before them a long since abandoned quarry. At it’s bottom, a gaggle of men (mostly human) stringing up and strangling another man by his neck. Wasting no time, the party leapt into action, rushing to save the stranger from his fate. A battle ensued in which the young Fennick was sliced in half from head to crotch, whereas Cynthia and Elam fought off the remaining intruders and helped Lander free himself. Some of the bandits, retreating to a cave, found themselves trapped when Cynthia, in Bear form, caved in the entrance, effectively ending any further attacks or trickery (despite Landers consternation). The party regrouped and introduced themselves to one another. Cynthia and Elam both learned that Lander was from Norths End (a city Pallas had mentioned briefly) whereas Lander learned the two had fallen from the sky and were of another realm.

After looting the bandits, and finding a magical bracelet which causes grass to cover their skin, the party returned to the Zayan Temple. Upon arriving back, they reported to Grom, Fennicks untimely demise. Grom told the party that death follows them like a disease, and asked that they leave the temple when their work with Pallas was done. The party returned to the wise, all-knowing Master Pallas, who had promised to show them a prophecy upon their return.

Rewards

Cynthia:
Inspiration (x1)
Noose
Wooden Zayan Amulet
Sickle of Sunlight

Lander:
Inspiration (x1)
Twystshroom
Black Rain Moss
Copper Zayan Amulet

Ellam:
Inspiration (x1)
Wooden Zayan Amulet
Milo’s Staff of BAAA!
Milo’s sack of Healing
Oathbow
Studded Shade Leather

Unsure of who grabbed the following:
Grass Bracelet
Flower Patterned Belt
3 pound bag of Radishes
3 Scimitars
2 Light Crossbows
Bag of Charcoal
Silk Rope

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Session 3
The Siege on Holy Grounds

Summary

Ellam Goldnight’s last memory was one of pain. Searing agony roused him from a deep slumber, and he found himself bound by shadows, their mere touch causing his body to ache. However, his abrupt recovery seemed to surprise the shadowy tendrils which had entangled his body, causing them to lose their grip and allowing Ellam to escape their painful grasp. Being pulled almost against his will, Ellam found himself hurtling towards a bright light, the agonizing shadows in tow.

The party awoke suddenly as screeching and howling filled the night sky, and an earth-shattering booming resonated from outside the Zayan monastery walls. Wasting little time, Milo made his way to the courtyard, alongside many young ascetics, to investigate what was happening. Jazzpaws, seeing an opportunity to be useful, promptly made his way further into the temple in order to avoid any responsibility.

Cynthia, deciding that she had had enough adventure for the day, lazed in her tub, wistfully hoping that whatever problems that seemed to be coming forth would all go away on their own, but her reprieve was short lived. Anju, worried for his brothers, burst into Cynthia’s quarters, begging for her help in his strange, philosophical speech. With a resigned sigh, Cynthia quickly dressed, and joined Milo in the courtyard, passing a curious looking Jazzpaws on the way.

Now together on the monastery grounds, Cynthia and Milo decided to climb atop the walls surrounding the temple, in order to obtain a better look on what seemed to be causing such a commotion. Taking note of the swirling ethereal nature of the sky, the two peered over the wall’s edge and were shocked to see dozens of demonic Dretch and Darkmantle in the woods, their attention drawn to breaking down the gate to the temple. While the two briefly discussed abandoning the monks and Jazzpaws to their fates, large boulders began crashing into the wall and the gate, finally bursting the doors to the courtyard open, allowing the creatures to storm inside.

Initially, Cynthia and Milo waited atop the wall, hoping to go unnoticed, and watching as the young monks defended themselves from the demons. As the young were slain in battle however, some of the flying Darkmantle saw the two, and charged forth. Defending themselves, the party made quick work of the creatures, and the monks managed to drive off the remaining demons, quickly closing and reinforcing the doors to the monastery. While Cynthia and Milo discussed their next course of action, the wind began to whip around crazily, and a hole opened up in the sky.

Shimmering forth, bathed in a halo of white light, Ellam appeared in the sky, promptly plummeting head first towards the ground. Some of the monks, acting quickly, started to push a cart full of hay to break the elf’s fall, however, slightly overshooting their mark, they only managed in softening his still painful landing. One of the young monks, helped up the injured Ellam, and led him over to a bushel of vegetables which, when consumed, seem to heal all injuries he had sustained. Wasting no time to stay and speak, the monk rushed off to help in reinforcing the gate from further attack. Cynthia and Milo, interested in this new arrival, made their way over to Ellam, to introduce themselves.

While stealing some of the monk’s reserves of healing corn, and not helping the Zayan monks in any way to protect against further attack, the party found out quickly that Ellam knew of their home, and was from the same land that they too were from. While discussions were held (with Ellam trying to reinforce morality upon the party), Jazzpaws, now covered in soot and burn marks, returned to the courtyard, ignoring his companions and crawling under a nearby cart. Shortly after, demons began banging on the gates once again.

Milo, having recalled the “Staff of BAAAAA” he had picked up from the corpse of a Sheepmancer back in his own land, pulled out his magical staff and bellowed a confident “BAAAAAAAA”, summoning forth 3 sheep to help fend off the coming onslaught of demons. He ordered the sheep to stand before the gate, however the 3 sheep couldn’t hold their ground against the might of an Ogre and a team of demons, who managed to burst open the doors. The sheep flew through the air, 1 breaking it’s neck on impact, and 2 landing safely near their new master.

The party fought doggedly with the demons as they besieged the Zayan monastery, surprised to see the sheep tearing into the flesh of the Dretch surrounding them. Though they took down many of the lesser demons, and force fed their remaining sheep alcohol, the party saw immediately that the true threat was the large Ogre slowly hewing down monk after monk. Cynthia, (now in Bear form) began to push a cart filled with hay towards the Ogre, while Ellam (and Jazzpaws to a lesser extent) continued picking off the Dretch that stormed the grounds. Milo, wielding a torch and wand, waited for Cynthia to hurl her cart full of hay at the beast, before coating it in a magical web, and setting it aflame. The party (sans Jazzpaws), worked together to defeat the Ogre, though they could only stare in horror as more of the demons rushed into the courtyard not long after.

Skidding to a halt, the demons all froze in place, staring up into the sky, twittering and howling excitedly. Shadows began to meld together above the temple, and all trace of moonlight disappeared behind another strange hole opening above. Though instead of a helpful figure, bathed in a reassuring white light, there was nothing but a black maw, with a deep and dark growling coming deep from within. Around them, the lifeless bodies of monk and demon alike began to float slowly off of the ground, being pulled upwards, into the strange hole.

As the party watched the strange occurrence above, Cynthia’s pack began to glow, a bright amber colour. Opening her pack, the amber orb that she had found near Revlon’s lifeless body floated before her. The party stared in awe as a beam of golden light shot forth, from the orb, and into the ominous black hole. The deep growling began to howl in agony, and the demonic beasts around them began to shriek in anger and fear. The hole closed in of itself, and the orb fell lifeless back into Cynthia’s hands. The demons around them scuttled off, and the bodies that had been floating in the sky, began to plummet back to the ground (one of them landing on Cynthia).

The siege from the demonic entities seemingly over, the party began to recollect themselves, and assist the remaining monks in tending to their wounded and dead.

Rewards

Everyone is now level 4!

Cynthia:
Inspiration (x1)

Milo:
Inspiration (x1)
Corn of Revitalization (x6)

Ellam:
Inspiration (x1)

Jazzpaws:
Dretch corpse (x3)

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Session 2
Friends of Goblins and Breakers of Bridges

Summary

Having arrived at a long and decrepit looking rope bridge, the party began to discuss the safest way to cross, to ensure that they wouldn’t plummet to their deaths. While Cynthia attempted to figure out a way to fashion a harness, Jazzpaws, throwing caution to the wind, simply raced across the bridge at full speed, managing to safely make it across.

Emboldened by Jazzpaws’ success, the rest of the party began to cross together, albeit a bit more cautiously. Midway through their crossing, Anju, having lost his footing and nearly falling to his death, accidentally bumped the young Jenner off of the side of the bridge. In an attempt to save the child from certain death, Cynthia tossed a looped rope, managing to only snare the boy’s neck, causing it to snap as if hung from a noose. Milo, trying to save Anju from slipping off the bridge, leapt along the wooden planks, his landing causing one side of the bridge to finally snap. Gripping on to the remainder of the bridge, Cynthia, Milo, and Anju found themselves dangling above a drop that would surely mean death.

After a bit of struggle, the three worked together to climb their way back up the bridge, and to the cliff summit, where Jazzpaws waited unhelpfully. Passing a moment of silence for Jenner, and recollecting themselves, the party continued onwards, towards the Zayan Monastery.

Having finally arrived on the main road, and with the Zayan Monastery not far off in the distance, the party came to a halt when they spotted a locked wagon, being escorted by men with strange smiles. After being denied answers to their questions, the party attacked the men and attempted to besiege them. They dispatched the men on foot, and then began to chase after the wagon, with Jazzpaws being dragged face first by a horse. An injured Milo hung from the edge of the wagon while fending off it’s driver. A quick thinking Cynthia aimed for the wheels of the wagon, successfully destroying them and causing the wagon to crash, impaling the driver on a nearby tree.

The party questioned the driver as life slowly faded from him, learning that he is a Goblin slave trader. Opening the back of the wagon, Jazzpaws befriended three Goblins (as the only inherent speaker of their language). He convinced the Goblins to finish off the slave trader, and to return home. The Goblins happily obliged, before bowing to Jazzpaws and bestowing upon him the title, “Friend of the Goblins”. The party then finally made their way to the Zayan Monastery.

Anju arrived to a warm welcome, and introduced the party to his temple. Grom, the courtyard overseer, greeted the group and showed them around, before eventually beckoning for Anju to report on all that had happened to their temple’s Master. Meanwhile, the party met with Jim Morrison, and began browsing his wares while purchasing some magical goods.

Soon, the time for supper arrived. Jazzpaws, uninterested, layed down to sleep in the courtyard, while Cynthia and Milo were led to the canteen. Cynthia, testing out her new flame resistant shirt, crawled into a hearth and burned away her pants, parading inappropriately naked around the Acolyte’s dinner tables. After finishing their meals, Milo and Cynthia were then led separately to their quarters.

The party’s rest was short lived as they were all awakened by a loud booming noise from outside the monastery gates. A crescendo of howling and shrieking filled the night air as the courtyard began to fill with curious faces. More booming noises pounded against the large wooden doors, and a loud cracking noise was heard.

Rewards

Jazzpaws:
1) Light Crossbow +1
2) Enchanted Backpack

Milo:
1) Wand of Web – 7 charges
2) Horse

Cynthia:
1) Wet Shirt
2) Throwing Dagger of Subtle Return

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Session 1
A Wintery Awakening

Summary

After passing through the mirror, the shadowy claws reaching out to them, there was nothing but black.

Anju, a young monk who only recently arrived at the ancient Zayan monastery, awoke from a daze. It took him a moment to assess his surroundings (the courtyard of the monastic order) and he found his focus turning back to his task at hand, tending to a garden. After successful work, his attention was drawn to nearby shouts from outside the monastery walls. The courtyard overseer, Grom, was quick to react, letting in traders of varying sorts. Anju, interested, moved to investigate, only to be quickly intercepted by an overly friendly trader who introduced himself as Jim Morrison. Jim, undeterred by Anju’s cryptic phrases, gathered Anju and another young monk by the name of Jenner, to help him unload his cart.

After some misgivings with Jim’s horse, Anju began to unload the cart, when his attention was drawn to the young Jenner, staring off into the distance. The boy spoke of a hole in the sky opening up and took off into the snowy forest. Anju was quick to follow and catch-up, stopping the boy, and advising that they move slowly and carefully together. They made their way through the small expanse of a forest, and to a long rope bridge. There, they began to cross carefully.

Bright light burned the eyes of Jazzpaws as he opened them. Taking in his surroundings, Jazzpaws found himself at the edge of a snow covered cliff, atop a mountain summit. As he adjusted himself to the new sights, he then noticed 3 crumpled figures nearby. Kicking snow in the face, of the first figure, and receiving no response, Jazzpaws observed an unmoving and seemingly dead Revlon. Unperturbed, he moved to the next figure, more gently nudging awake an unconscious Debbie.

Debbie awoke in a similar manner, with painful eyes and feeling frozen. After assessing that Revlon was indeed dead with a broken neck, and gathering his belongings (including a strange orb lying near his body), Debbie made her way over to Milo, still unmoving in the snow. To her relief, Milo, the plucky halfling of their entourage, seemed no worse for the wear. The party congregated and attempted to discuss their situation and what had happened, however a disinterested Jazzpaws had other plans. Spitting on and packing snow around Revlon’s lifeless body, he began to roll his companion into a dwarf sized snowball, slowly towards the edge of a large hill.

Out of breath, Anju and Jenner arrived at the bottom of a large hill, where they saw, in horror, what appeared to be a man, rolling another figure, into a giant snowball. Some strange antics occurred, including a plume of smoke being conjured, and Jenner ran off when a large, dwarf sized snowball came careening towards the monks. Anju, intent on stopping the snowball from rolling on, swung his staff with great force. A sickening thud was heard and Anju immediately realized that he had caved in the skull of the figure inside.

Debbie was the first to meet with Anju, proclaiming a change of heart and announcing her new name as Cynthia. Joined shortly later by the rest of the party, after a flurry of questions and brief scuffle (oddly not involving the newcomer), the party agreed to continue onwards with Anju, so that he could lead them to the monastery, where warmth and safety were more readily available. Following the trail left by the boy, the party scaled a small cliff, and came across the entrance to a cave, a shout coming from deep within.

Sneaking, slipping, and juggling their way through the cave, the party was surprised to see Jenner being besieged by a strange creature that Cynthia categorized as a Darkmantle. Wasting no time, Jazzpaws raced forward, and embedded an arrow into the creature on top of the boy. Anju, swinging his staff in an attempt to collapse the tunnel on the creature, only succeeded in causing a small stalactite to land on his head while awakening 4 more of the beasts. A fierce fight began, with Jazzpaws achieving his first ever kill, taking down two of the Darkmantles single-handedly. Working as a team, Cynthia (in bear form) and Anju took out the remaining three creatures.

Concerned about the welfare of the young boy, Milo skirted past the enemies, avoiding their attention. He approached Jenner, ho had a sickly bite on his neck, and who wasn’t looking too well. Milo, spotting some blue moss that he determined to have medicinal purposes, consumed the vitality restoring fungus with the young boy. Gathering the moss in clumps, Milo then spied a weak looking wall, which stood out from the rest of the cave. Working with bear Cynthia, the two managed to break through the wall, revealing strange room behind.

This new room stood out in its strange array of statues, pressure plates, and an odd poem etched upon a pedestal. While Milo and Anju used their wit and intelligence to decipher the poem, directing the powerful bear Cynthia on where to drag the heavy statues, Jazzpaws gained some aerobic exercise as he silently jumped up and down upon one of the statues. Together, the party solved the mystery of the elaborate room, and they were greeted with a trove of treasures. After a brief discussion over who got to keep what, with an emotional Cynthia (having found a relic of her past) delivering slaps to a child and a Jazzpaws (who also consumed a potion that reduced his age by 10 years), the party left the cave and continued onwards to the Zayan monastery.

Their trek came to a halt when at last they arrived at a long and treacherous looking rope bridge, which Anju had forgotten to warn them about. With no other noticeable way around the expanse that lay between them and the monastery, the party was left to ponder their next move.

Rewards

Jazzpaws:
1) Dragon Chess Set
2) Darkmantle Tentacles x4

Milo:
1) Bag of Holding
2) Blue Moss x7

Anju:
1) Revlon’s Corpse
2) Glowing Red Prism
3) Thunderwave Scroll
4) Cryptic Note

Cynthia:
1) Amber Orb
2) Revlon’s Belongings
3) Heavy Wooden Shield +1
4) Ornate Mirror
5) Stereo w/ Cassette Player (Uriah Heep cassette)

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